Starfield's PS5 Launch Underwhelms, Analyst Suggests It 'Barely Broke Even'
Starfield PS5 Launch Flops, Analyst Says It 'Barely Broke Even'

Starfield's PlayStation 5 Release Fails to Impress, Analyst Reports Minimal Profit

The highly anticipated PlayStation 5 version of Starfield has not met sales expectations, with analysts indicating that the game may have only just broken even financially. According to estimates from Alinea Analytics, the title sold approximately 140,000 copies on PS5 in its first week, a figure that, while decent for some ports, is disappointing for a major Bethesda RPG.

Delayed Release and Reputation Issues Hamper Sales

Starfield arrived on PlayStation 5 two and a half years after its initial launch on Xbox and PC, a delay that may have contributed to its underwhelming performance. However, experts debate whether the late release or the game's mixed reputation is more to blame. For comparison, Forza Horizon 5, which debuted on PS5 four years after its Xbox release, remains a top-selling Xbox port, suggesting that timing alone does not dictate success.

Bethesda Game Studios, known for its limited output with only four major titles in the past 15 years, faces significant pressure when games underperform. Fallout 76 managed to recover from a rocky start, but Starfield has not seen a similar turnaround, exacerbated by a problematic DLC expansion that worsened player experiences.

Wide Pickt banner — collaborative shopping lists app for Telegram, phone mockup with grocery list

Financial Struggles and Future Implications

Alinea Analytics estimates that Starfield has sold fewer than 5 million copies across all platforms, generating around $300 million in revenue. Given the high budgets typical of triple-A games, this revenue suggests the project may have barely broken even. With Microsoft currently emphasizing profitability, this financial outcome could jeopardize the likelihood of a Starfield sequel.

The PS5 version launched alongside new free DLC and a story expansion, but was marred by crash bugs that some players described as making the game 'unplayable'. Bethesda clarified that this update was not a 'Starfield 2.0', though it represented the next best effort to revitalize the title.

Industry Context and Analyst Insights

Rhys Elliott of Alinea Analytics highlighted that while Starfield's PS5 sales are aligned with other Xbox ports in terms of launch pace, they fall short for a Bethesda blockbuster. The game's inclusion in Xbox Game Pass, which allows access without additional purchase, further complicates sales figures, as Bethesda reports 15 million 'players' rather than traditional sales.

This situation underscores broader challenges in the gaming industry, where delayed multi-platform releases and reputational issues can significantly impact a title's commercial success. As Starfield continues to sell, it may develop a long tail, but initial indicators point to a missed opportunity on PlayStation 5.

Pickt after-article banner — collaborative shopping lists app with family illustration