Soulslike Fans Await 2026's Bounty as Switch 2 & PS6 Speculation Heats Up
2026's Soulslike Games & Next-Gen Console Debate

As we move deeper into 2026, the collective inbox of GameCentral's readers is buzzing with anticipation, frustration, and sharp analysis. The core topics gripping the UK gaming community this week are the upcoming slate of punishing Soulslike adventures, the perceived missteps of Nintendo's Switch 2 launch, and growing concerns over the next generation of hardware.

The 2026 Soulslike Renaissance: A Feast for the Masochistic

One reader, identifying only as Benson, has voiced a sentiment familiar to many: a deep, almost masochistic yearning for a new, substantial single-player Soulslike experience. Lamenting a perceived drought since the glory days of Dark Souls, Bloodborne, and Elden Ring, Benson is eager for a "big, full fat" adventure to sink hundreds of hours into.

The concern centres on 2025's sparse offerings, with only titles like Wuchang: Fallen Feathers and The First Berserker: Khazan making notable marks. While The Duskbloods is due in 2026, worries persist over potential delays and its focus on multiplayer, which may not satisfy the craving for a solitary, epic struggle.

In response, GameCentral offers a beacon of hope, listing a promising roster of 2026 releases set to cater to this exact itch. The anticipated line-up includes Code Vein 2, Nioh 3, Phantom Blade 0, Mortal Shell 2, Lords Of The Fallen 2, and The Duskbloods. While the latter's release date remains uncertain, the year appears poised to be a significant one for fans of the challenging genre.

Console Wars and Strategic Worries: Switch 2 and PS6 Under the Microscope

Beyond specific games, broader platform strategies are a hot topic. A reader named Panda offers a detailed defence of Nintendo's approach to the Switch 2 launch, arguing that its structure closely mirrored the successful Switch 1 rollout. The issue, Panda contends, is not planning but execution and reception.

The perceived quality of Mario Kart World and Donkey Kong Bananza, coupled with the long-awaited Metroid Prime 4's performance, has coloured opinions. Panda suggests that had these titles been universally acclaimed, the launch window would be viewed as a triumph rather than subject to criticism for lacking a system-seller on par with The Legend of Zelda: Breath of the Wild.

Meanwhile, speculation around Sony's next move is rife. A reader going by Cranston raises a novel concern: the global RAM shortage driven by AI development. This, they fear, could delay the PlayStation 6 and force Sony to stretch an already thin first-party line-up over a longer period. The fate of major titles like a potential Horizon Zero Dawn 3—whether held for a PS6 launch or released on PS5—remains a key question.

Additional Insights from the Inbox

The correspondence doesn't stop there. Other readers highlight lessons from the past and hidden gems. Meister points to the recent shutdown of BioWare's live-service experiment, Anthem, after seven years as a cautionary tale. They note that while EA learned from this failure, other publishers like Sony and Ubisoft have continued to pursue the live-service model aggressively.

In more positive discoveries, Simundo brings attention to Tainted Grail: The Fall Of Avalon, an Arthurian open-world RPG released in 2025 that flew under many radars. Conversely, they warn of Code Violet, a PlayStation 5-exclusive dinosaur game already gaining notoriety for bugs and poor performance in early 2026.

The discussion also touches on Ninja Theory's future with the Hellblade franchise, the puzzling absence of a new Animal Crossing for Switch 2, and the perennial debate over the value and aesthetics of premium Lego gaming sets. The overarching theme, as summarised by GameCentral, is that in the end, nothing matters except the quality of the games themselves—a truth that continues to drive both passion and critique within the UK gaming community.